Its been 3 days now. The town of Braddon Bog has become permeated with fear. Its too small for anyone to not see it – the looks in the faces of its inhabitants are dull and defeated – the people are beyond terrified and seem only to be too calm in the face of the coming horror. A couple have tried to leave, and are never heard of again. You all (except Geri) feel the same steely weight slide over you. After learning Xar has a relative near Bergen and dealing with the Tapestry of Exile, distributing the looted goods and livestock, Tanner Holmraf’s proposal, and his failure to leave and lastly noting everyone is having similar strange dreams Geri mentioned – you set to the business at hand. Mayor Jason Writt and Gide have laid out a series of events leading up to the present time:
30 days; nightmares start
15 days; people began to have the same nightmares
14 days; the local armory, used by the watch but provided by Sir Farold from a long time ago was broken into and several spears and crossbows stolen
13 days; 4 sheep killed in the night (stomache’s burst)
10 days; A shepard eats his own dog
9 days; A spate of robberies – many small items go missing and some money
8 days; The Innkeep starts fire to his inn (held in gaol now)
7 days; More robberies – sems random, poor and wealthy alike
6 days; Farmers son runs and runs around the town from sundown to sun up (collapses into a coma; burning in his belly)
5 days; A few muggings and spate of robberies
4 days; a farmer and his son leave to get help (never returned)
3 days; The few stray dogs in town vanish & merchant robbed on his way into town
2 days; 2 men set out in opposite directions to get help (never returned)
+1 days; Nothing is noted; Bull distributes foods and shelter but notes everyone is apathetic; The Tapestry of Exiles is examined; 2 burglaries of items returned – tracks vanish into thin air
+2 days; Tapestry crew returns – notes that weeks – months have gone by yet only about 1 day of elapsed time in Braddon Bog. Geri notes the lack of eating and at night the dreams.
+3 Days; (Morning) A peddler is found dead on the outskirts of town – his body covered in flies
Privately, Jason Writt (the Mayor) will say that he has had bands of roaming citizens looking out daily. People are venturing less farther every day. There is a strange noise and pain in the heads of those who venture too far – two people have collpased and had to be dragged back. Game will become depleted as it is pushed farther away and fear will soon cause strange things – he has been to war and he knows what it can do. The civil war seems far away now. He will even mention that a golden cadelabra was stolen from the Lightbringer church right before they left – three villagers were whipped for it and no one has it. He asks that the group search the country side for clues… he also mentions that there are many dangerous places and to be careful. Before following up on clues, make sure to check in with him. He suggests by interviewing victims, witnesses and such. It may take a few days and scheduling and trust wont come easy.
An abandoned hut toward the center of town is given to you as a place to store gear; you post a sentry 24 hours a day – its also useful as a place to meet in semi privacy. Geraldine throws herself fully into the role – books laid open, candles burning and mumbling to herself as the group debates. It is near midnight when she reports back on the first of her astrological divinations… nothing is clear but for one thing – the dreams are not done… and they have deep significance and the power to change those they inhabit!